Sunday, 14 October 2012

HT/CHT


Rules and Regulations

  • Members are expected to gather on time. We would expect members to show responsibility in being punctual
  • Bishops are expected to park at Peak Of The Big Nest.
  • It is the member responsibility to inform the organisers 2days in advance, whenever they can't attend any.
  • Members note it is based on point system
  • Member who failed to attend 3 continuous Week without valid reason, may be ask to stop
  • Members should be alert during HT.
  • No member should act on their own.
  • listen to instructions.
  • Those who took items from our HT are supposed to agreed to help the Squad till everyone clear their items.
  • Those who loot without permission, will be expelled immediately from the Squad, in addition, their ign will be mega .
  • In the event, you happen to loot necklace/egg which you are not supposed to, you will be asked to drop the necklace/egg on the spot. 
  • Whoever that is being suspected of looting the egg/necklace/skill book/items, will have to screenshot your etc/use to us, to prove your innocence.
  • Whoever dc before head will drop his/her looting ranking.(Subject to appeal and general maple situation)
  • Whoever looted HT neck/egg wrongly, will down 3 rank for their other item/SB queue list.



Note: All ss will be kept confidential.

Things to note

Once again, we would like to stress on this. No one is supposed to stay at the bottom when the HT is down / about to down. Only the organiser and the appointed egg looter for the day should be at the bottom. Otherwise, all should hang on the rope. Any dishonest member will be expelled from the Squad immediately on the spot.

In the event, you happen to loot necklace/egg which you are not supposed to, you will be asked to drop the necklace/egg on the spot. 

Whoever that is being suspected of looting the egg/necklace/skill book/items, will have to ss your etc/use to us, to prove your innoncence.

Note: All ss will be kept confidential. 


credit : mox

Zakum/Chaos Zakum

1. Summary of Zakum Pre-Quests:

a) Talk to 3rd job instructor in El Nath Chief Residence House
b) Go hunt Hectors (Brown wolves near El Nath town) and get 30 Hector Tails.c) Walk a long way all the way until you reach Zakum's Door. Talk to Adobis.
d) Using the guide, you may do level 1 yourself. Or, do guild level 1 on Saturday for guidance.
e) Adobis' Level 2 Quest is a jump quest. It comprises of two stages.
f) Finally, give Adobis the items you've got from Level 1 and 2, and 30 hector tails.


Level 1 Adobis Maze Map (Print out or play maple in window-mode to use it)
Objective: Get all keys. Go room 16-5 using keys to open a box to complete.



Level 2 Adobis Zakum Jump Quest Guide (Follow the techniques for the really hard jumps!)




2. Important Rules

a) You MUST have at least one eye of fire to enter Zakum Altar to join the boss run.
b) Please do not be late. Try to at least online 30 minutes before the stipulated timing.
c) Please hang on the rope when Zakum is at about 3% HP left. You'll be notified to do so.
d) Items should not be picked by anyone unless told to do so. We will share the loots.
e) When the warning is given to stop attacking, stop immediately. (i.e. 3% HP left on Zakum)
f) Follow instructions on which arm to attack if you're not sure.
g) Please do not enter Zakum Altar AT ALL before our run, as 1 day can enter only twice.
h) Bring only Power Elixirs pot (or risk dying a lot).

Crimsonwood

Do watch this video on how to go to the hall :
http://www.youtube.com/watch?v=nS8b_hmYegI&feature=player_embedded

For helpers


Stage 1
Keep going right and press up on one of the pole where you can't see your character.. Note how everyone who enters cwkpq will be listed at the chatbox.. IGN, level, and job will be listed..

Stage 2
There are 5 sigils to activate.. To activate sigils, use your own skill (mostly 3rd job skills).. I believe the order from left to right are as follows:
-Warrior sigil: activated with shout (crusader/hero), charged blow (white knight/paladin), dragon fury (dragon knight/dark knight)
-Archer sigil: activated with strafe, silver hawk (ranger/bowmaster), golden eagle (sniper/marksman)
-Mage Sigil: activated with magic claw, bahamut (priest/bishop), ice strike (mage i/l), explosion (mage f/p)
-Thief Sigil: activated with shadow partner or avenger (hermit/night lord), chakra or band of thieves or meso explosion (chief bandit/shadower), ??? (dual blade) --> need skill for dual blade
-Pirate Sigil: activated with flash fist or dragon strike or transform (marauder/buccaneer), rapid fire/gaviota (outlaw/corsair)
Credit to: guildhonour.com and hiddenstreet.net for sigil list skills

Stage 3
Do the totem/menhir JQ.. This time menhir would NOT ohko you.. The damage that it did is= your max hp - 100.. Just pot whenever you got hit.. Do not let your hp less than 101..
Activate sigils (same order as the second stage) and using the same skill as I stated above for stage 2.. Make your way up through JQ.. We need at least 5 people to enter the last portal at the top-left to clear this stage..

Stage 4
Another JQ stage.. There are more than 5 sigils this time.. The sigils are placed randomly each pq, so just go up the way through JQ and activate your sigils.. Activation of sigils are the same as stage 2 and 3..


Stage 5
There are 5 rooms to be completed, each room can only be completed by the specific class.. Room lists:
-left side of statue: mage room (top platform), bowman room (mid platform), warrior room (bottom platform)
-right side of statue: pirate room (mid platform), thief room (bottom platform)

Mage Room (only can be completed by Mages/Archmages/Priest/Bishop/Blaze Wizard/Evan/Battle Mage)
Go teleport thorugh walls.. Find the npc and click on it.. You will receive the wand in etc slot.. You don't have to kill the monsters there.. After you get the wand, go back to the entrance and place the wand on the big statue.. Mage room is located on the top left of the statue..

Bowman Room (only can be completed by Bowmaster/Marksman/Wild Hunter 4th Job)
Talk to the npc which is located at the mid-up platform.. The npc will summon 7 Crimson Guardians that have 6 million hp each.. All Cgs have to be killed for you to get the bow.. Note: you will only have 15 minutes in stage 5.. You have to kill all cgs in approximately 10-12 mins max.. After you get the bow, go to the entrance and place the bow on the statue.. Bowman room is located on the middle left of the statue..

Warrior Room (can only be completed by Crusader/Hero/White Knight/Paladin/Dragon Knight/Dark Knight/Dawn Warrior/Aran)
Kill the Crimson Guardians and make your way to the top to get the sword.. After that, go back to the entrance and place the sword on the statue.. Warrior room is located on the bottom left of the statue..

Pirate Room (can only be completed by Marauder/Buccaneer/Outlaw/Corsair/Thunder Breaker/Mechanic)
Poke boxes to get the gun.. You don't have to kill the monsters there.. After you get the gun, go back to the entrance and place the gun on the statue.. Pirate room is located on the middle right of the statue..

Thief Room (can only be completed by Hermit/Night Lord/Dual Blader/Chief Bandit/Shadower/Night Walker)
Poke the objects till all broke.. Use flash jump to go across the map and get the claw from the npc.. Go back to the entrance and place the claw on the statue.. Thief room is located on the bottom right of the statue..

Stage 6 
Boss stage.. First, the boss minions will be summoned.. The minions are Stormbreakers, Windraiders, Nightshadows, Firebrands, and Crimson Guardians..

Next, the 4 bosses (Grandmasters) will be summoned..
Every boss will drop 1 Mark of Naricain (100% drop rate).. Pendant that gives you +5 all stats, 10 attack, 10 magic attack, 15 accuracy, 5 speed, 5 jump, 300 hp, and 300 mp.. Pendant has no slot, so can't be scrolled nor potentialed..

Stage 7
After you kill all bosses, wait at the door at the right side of the map.. Wait for squad leader to assign boxes for each participant..
credit to : http://myst.forumotion.com/t343-cwkpq-guide

Scar/Targa

these are the bosses where you can ask me or any high level player to either solo it for you or you guys can make a party and kill them for exp. they give good exp especially for low levels. so i wont make a guild run for this.



Pilot

A new guild is born on the 8th of October 2012. This is a guild where it doesnt matter whether you are an experienced player or new to the game. We only expect you to be active and helpful whenever you can. We can and will teach you the game when needed, but expect to return the favor when you get more experienced. A guild hopper will never be added back unless with good reason.

Just you know, this is a place where you meet new people and enjoy your time in game. It is not a place where you challenge each other nor make chaotic scenes among each other. Therefore, we are hoping everyone to be mature enough to control your own actions thus maintained a good reputation of this guild. 
Nonetheless, just have fun.

Since this is a new guild, there wont be any bossing activities yet. We barely knew each other, and team work is what most important. On the side, man power is also essential. So it will takes some time for us to be able to make successful guild boss runs. while waiting for that to happen, just get to know each other, be more involved in guildchats :) 

i will post some information of the boss runs we might be having.